Additionally, paste this code immediately after the opening tag:

Live with the Wind.

This is a simply game which can be operated single hand. In a train, even while holding the strap, it can play...

Expired  $ 1.99 Free

Store review

This is a simply game which can be operated single hand.
In a train, even while holding the strap, it can play!

[Recommended Hardware]
iPhone6
and later

[How to Play]
A player operates a glider.
Tries how far to be able to continue flying!
Since the glider cannot surface by itself, it descends little by little.
You caught an "updraft" and it keeps a glider from falling.

There are "downdraft" and "tailwind".
If a "downdraft" is held, an altitude will fall and a "fair wind" will be held, the speed of a glider will rise.

**Addition!**
If it continues catching a "tailwind" continuously, its "ACCEL-COMBO" will increase.
Catching a "tailwind" continuously, if all intermediate winds (an updraft or a downdraft) are also caught, "ULTRA-COMBO" will increase.
Moreover, three obstacles, a "balloon", an "airship", and a "pinweel", exist.
You will avoid these well!
If a glider collides with an obstacle, an altitude will fall sharply.

[Hint1]
If the "updraft" is caught continuously, the height of a pinweel will be extended rapidly.
Will catch positively not only an updraft but a downdraftand a tailwind.
The height of a pinweel will not be extended, if the number of acquisition of an "updraft" progresses so that it may become less than the number of acquisition of the "downdraft" + "tailwind."

[Hint2]
More evening or night, the glider to fall than during the day.
Catch the updraft at the evening or night.

[Hint3]
If an obstacle is collided with a glider will dive. but If an updraft or a downdraft is caught, nose diving will stop.

Store rating

5

out of

2 reviews

Size

29.9 MB

Last update

June 30, 2020

Read more